What is it?
is the rate of change of the rate of change: acceleration, curvature, concavity. Third derivative: jerk. Robots and cameras are tuned to keep these smooth.
Formulas
- position, velocity, acceleration, jerk
Where it shows up in computing
Acceleration is the second derivative of position; Newton's law is about it.
Minimum-jerk trajectories minimize for smooth robot motion.
Matching second derivatives at joints () removes visible kinks in fonts and CAD curves.
Where it shows up in AI
Second derivatives measure curvature; Newton-type methods use them to choose the step.
Where is it used?
Computing topics reachable from here, through the chain of ideas that leads to them:
ℒ AI and machine learning
- Hessian matrix→Loss landscape★★★★★
- Taylor polynomial→Second-order (Hessian-based) optimization★★★★★
- Hessian matrix→Extrema in several variables→Linear regression★★★★★
- Critical points and derivative tests→Convexity and concavity→Loss function★★★★★
- Critical points and derivative tests→Maximum likelihood estimation→Logistic regression★★★★★
- Critical points and derivative tests→Convexity and concavity→Support vector machines★★★★★
- +12
⚙ Robotics and control
- Kinematics: position, velocity, acceleration★★★★★
- Kinematics: position, velocity, acceleration→Robot Jacobian (velocity kinematics)★★★★★
- Kinematics: position, velocity, acceleration→Robot dynamics★★★★★
- Kinematics: position, velocity, acceleration→Robot Jacobian (velocity kinematics)→Inverse kinematics★★★★★
- Kinematics: position, velocity, acceleration→Robot dynamics→Trajectory optimization and MPC★★★★★
⚛ Physics and simulation
- Kinematics: position, velocity, acceleration→Classical mechanics★★★★★
- Kinematics: position, velocity, acceleration→Classical mechanics→Physics engines★★★★★
- Taylor polynomial→Numerical differentiation→Heat equation and diffusion★★★★★
- Kinematics: position, velocity, acceleration→Classical mechanics→Physics engines→N-body gravitational simulation★★★★★
- Kinematics: position, velocity, acceleration→Classical mechanics→Physics engines→Fluid dynamics and CFD★★★★★
- Kinematics: position, velocity, acceleration→Classical mechanics→Physics engines→Fluid dynamics and CFD→Weather and climate modelling★★★★★
- +1
What depends on it
This page has the essentials. A fuller treatment (intuition, formal definition, worked example) is on the way.