What is it?
Describing motion without its causes: velocity is the derivative of position, acceleration the derivative of velocity. Robots, drones, cameras and game characters all plan and track trajectories with these derivatives.
Formulas
- minimum-jerk point-to-point motion (zero velocity and acceleration at both ends)
Why does it matter?
Smooth trajectories (bounded velocity, acceleration and jerk) protect motors, passengers and camera footage.
The mathematics behind it
Velocity is the derivative of position, acceleration the derivative of velocity.
Acceleration is the second derivative of position; Newton's law is about it.
Where is it used?
Computing topics reachable from here, through the chain of ideas that leads to them:
What depends on it
This page has the essentials. A fuller treatment (intuition, formal definition, worked example) is on the way.